

The vanilla Skyrim experience is still the pure work of its creators plus a few badly needed patches (Sidenote: what does the act of patching a game say about its artistic merits?) and the mods can exist entirely separately from the game itself.

Fan-made trailers, music videos, and video games are popular and very common.
#Game of thrones mount and blade warband mod mod#
We live in an age of mash-ups and online sharing. Bottom-up modding often intersects with fan fictive adaptations of games, like a 2012 mod of the 2010 game Mount & Blade: Warband 'set in the universe of. The modding community is taking a work of art and changing it, distorting it, and making it in some ways a new work.

So what does this say about games as art? With the question of a new or alternative ending still very much on many of our minds in light of the Mass Effect 3 ending controversy, many critics of the critics have posited that a game is a work of art and can't be changed due to fan pressure that this sets a dangerous precedent and cheapens artistic integrity.ĭoes a mod of a game like Mount & Blade or Skyrim or Half-Life 2 threaten its artistic integrity as well? The art is being changed - and not just due to fan pressure, but by fans themselves.
